Tuesday, April 5, 2016

The Plot Thickens

Our adventurers traveled to the edge of Ardeep Forest were they came upon a small village with problems of its own. After meeting a few villagers the group learns that all the children (17) of this village have disappeared. Taken in the night!

You speak with Bartholomue (the village hunter and his assistant Gordon Thatch), Terrance (the blacksmith), Larry (the mercantile/ shoppekeep), and Selucreh (the village leader). The conversations all leave the group feeling as if this town is keeping secrets...

In the end all roads lead to the forest and after staying the night at the Inn the party wakes refreshed (if a little cold) and in they go.

As the adventurers make their way to the Pygmy village a group if sprites reveal themselves to be trailing along. Now knowing that there are more magical creatures around the Village of the pygmies is found. We are given a potential suspect in the "Birds" and the traveling resumes. A sedge of cranes if found and some bribery convinces them to overcome their hatred for the pygmies and provide some helpful information.

An ever-present fog pillar might holds some secrets of its own and the party makes its way. Once in the fog we are introduced to another character an old hag named "Malta" (Careful about the word witch... she is very sensitive.)

The Fog hides a giant vine climbing high into the sky. What novelty! After an eventful climb of the vine and then a curious floating staircase the adventurers come atop a platform that holds a courtyard to a large stone manor. A man opens the large door to investigate the noise. Upon hearing that the party is searching for a giant he slams the door and bolt shut with a thump.

The Case of the Pygmy Giant continues....

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