Fresh off the success of their first completed mission, our adventurers find Varanth (Emrys Consulting's Operations Director) asking a favor. She convinces them to take on an old cold case submitted by none other than her dear old uncle Pickman. Pickman is convinced he has finally discovered the location of the Ruins of Kraal and needs some sturdy adventurers to prove his findings.
Our adventurers join a caravan and make their way to Melinor. Along the way Keoman endears himself to the caravan leader. Ducem finds himself sick after gorging himself. Semitra investigates strange behaviors from the caravan occupants. Keoman and Falken find themselves purchasing some very fine clothing from a small textile merchant named Cadamundo Tela.
Finally the journey ends and our heroes find themselves in Melinor were Pickman tells of the ruins and what prestige (and treasure...) awaits the discoverers. Since Pickman has long since retired from adventuring himself he will bring the group to the mouth of the river and then wait for them to return with news of their success.
After a fashion (and some paddling upstream for fun) the adventurers come ashore and begin their journey into the swamps. Can they hope to find the legendary remains of Castle Kraal...
Monday, May 2, 2016
Case of the Pygmy Giant - Sucess
Having found themselves at a bit of an unexpected advantage our heroes return with Malta subdued. Some quick magical thinking by Semitra has her feeling 'friendly' and after talking out her feelings agrees in writing to stop her truly evil plan (kidnapping the village children, turning them into pigs, and then cooking them into pies that she would sell back to the villagers... Muhahahaha!!1!) if the villagers agree to leave the forest and never return.
While still charmed she begins to turn all the pigs (and one disgruntled cat) back into children. Just before she is about to finish transforming the last piggy Semitra's charm wears off and realizing she has been foiled, disappears in a fit of pique. Our observant adventurers are able to transform the last piggy and set off to return the cartload of babbling babies to the village and a rejuvenated Antaeus to the Pygmies.
The Pygmy tribe is overjoyed to have their giant back and pay the agreed upon price for a mission successfully completed. Our heroes then return to the village to reunite the parents and their children. The sleepy yet happy villagers give their only magical item a handful of beans as a reward. After returning to the office to debrief, eat and sleep the team heads to bed with the satisfaction of a job well done.
Tune in next week for an other exciting installment of Emrys Consulting's newest team!
While still charmed she begins to turn all the pigs (and one disgruntled cat) back into children. Just before she is about to finish transforming the last piggy Semitra's charm wears off and realizing she has been foiled, disappears in a fit of pique. Our observant adventurers are able to transform the last piggy and set off to return the cartload of babbling babies to the village and a rejuvenated Antaeus to the Pygmies.
The Pygmy tribe is overjoyed to have their giant back and pay the agreed upon price for a mission successfully completed. Our heroes then return to the village to reunite the parents and their children. The sleepy yet happy villagers give their only magical item a handful of beans as a reward. After returning to the office to debrief, eat and sleep the team heads to bed with the satisfaction of a job well done.
Tune in next week for an other exciting installment of Emrys Consulting's newest team!
Don't go bacon my heart.
We return to the adventurers knocking on the door.
Jacques is one of two castle "guards" who are watching over a locked up and very unconscious Giant.
In a stunning turn of events it appears that the village (at least Selucreh) imprisoned the giant in this floating castle as retribution for having taken the children.
Our adventurers learn that Malta told Selucreh all about this castle where a Giant would lose his strength once no longer in contact with the earth.
Some exploring of this strange castle finds our heroes in possession of some strange artifacts.
A Magical Smartness Cap, A Fabulous Cloak of Hidery, A Glamorous pair of Speedy Bootie, and last but no least an Amazing (if tarnished) Sword of Stabby.
During this pillaging the presence of a small black cat is made known to our troop and is followed to a forest abode with a detach farm yard that holds of all things 17 pigs. After a short lesson in how to make friends with a kitty and how to communicate with the pigs our adventurers determine that these are in fact the missing children enchanted by none other than Malta.
The decision is made to take all the piggy children back to the castle and find away to turn them back. After tying all 17 of them to Keoman. They make their way back to the castle to hide the pigs and attempt to get the giant out of the castle. As our adventurers are smearing Antaeus in mud a hideous storm blows in and Malta appears!
In a stunning turn of events we are left with a cliff hanger as Keoman grapples Malta by the neck!
Jacques is one of two castle "guards" who are watching over a locked up and very unconscious Giant.
In a stunning turn of events it appears that the village (at least Selucreh) imprisoned the giant in this floating castle as retribution for having taken the children.
Our adventurers learn that Malta told Selucreh all about this castle where a Giant would lose his strength once no longer in contact with the earth.
Some exploring of this strange castle finds our heroes in possession of some strange artifacts.
A Magical Smartness Cap, A Fabulous Cloak of Hidery, A Glamorous pair of Speedy Bootie, and last but no least an Amazing (if tarnished) Sword of Stabby.
During this pillaging the presence of a small black cat is made known to our troop and is followed to a forest abode with a detach farm yard that holds of all things 17 pigs. After a short lesson in how to make friends with a kitty and how to communicate with the pigs our adventurers determine that these are in fact the missing children enchanted by none other than Malta.
The decision is made to take all the piggy children back to the castle and find away to turn them back. After tying all 17 of them to Keoman. They make their way back to the castle to hide the pigs and attempt to get the giant out of the castle. As our adventurers are smearing Antaeus in mud a hideous storm blows in and Malta appears!
In a stunning turn of events we are left with a cliff hanger as Keoman grapples Malta by the neck!
What thrills!
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