Fresh off the success of their first completed mission, our adventurers find Varanth (Emrys Consulting's Operations Director) asking a favor. She convinces them to take on an old cold case submitted by none other than her dear old uncle Pickman. Pickman is convinced he has finally discovered the location of the Ruins of Kraal and needs some sturdy adventurers to prove his findings.
Our adventurers join a caravan and make their way to Melinor. Along the way Keoman endears himself to the caravan leader. Ducem finds himself sick after gorging himself. Semitra investigates strange behaviors from the caravan occupants. Keoman and Falken find themselves purchasing some very fine clothing from a small textile merchant named Cadamundo Tela.
Finally the journey ends and our heroes find themselves in Melinor were Pickman tells of the ruins and what prestige (and treasure...) awaits the discoverers. Since Pickman has long since retired from adventuring himself he will bring the group to the mouth of the river and then wait for them to return with news of their success.
After a fashion (and some paddling upstream for fun) the adventurers come ashore and begin their journey into the swamps. Can they hope to find the legendary remains of Castle Kraal...
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